Fan projects by Hask

Axis & Allies (2004), remade and restored.

Two fan projects for the 2004 real-time strategy game. Pick one to see screenshots and details.

OpenAllies: Soviet infantry and anti-tank guns fight around their Corps HQ while a shell bursts beside the building and enemy machine gunners fire from the long grass.
  • Playable test build
  • Work in progress

OpenAllies

The Rust remake · Open source

No download yet. You build it from the source code on GitHub.

A remake of Axis & Allies (2004) in Rust with the Bevy engine. Every system follows the original game's code, and the menus, maps, models and sounds are read from your own copy of the original game.

What you can do today

  • Custom battles against the computer, on the original setup screen
  • Campaign missions and the World War II strategic game, partly
  • All 80 original maps load, and random maps match the original on all 12 compared
  • Films: watch the original game's films and record your own
  • Multiplayer over LAN, Join Direct and Epic Online Services, tested between two copies on one PC so far

Status as of 5 November 2026 (Development 24).

Needs: Windows 10 or 11 (x64) with a Vulkan or DirectX 12 driver, a Rust toolchain and your own copy of Axis & Allies (2004).

Screenshots, status and build steps
The main menu backdrop of the 2004 game: British troops on parade with Union flags and tanks before the Houses of Parliament, as aircraft fly overhead.
  • Unofficial
  • v16
  • Coming soon

Axis & Allies: Expanded

The original 2004 game, restored

More info

Not available to download yet. There is no date.

The original 2004 game on its own engine, not a remake. It keeps the original gameplay, campaigns and art, and adds what a modern PC can carry.

In v16

  • Up to 16 sides on larger maps
  • 40 division HQs per side and a 200 regiment ceiling
  • 1.5× zoom-out and WASD camera panning
  • Direct3D 11 renderer, with anti-aliasing and no dark grid lines
  • Online through Epic Online Services, plus LAN and Join Direct (port 8850)

The rules and units are the original game's.

Needs: Windows 10 or 11 (64-bit), a Direct3D 11 graphics card and your own copy of Axis & Allies (2004).

Screenshots, features and online play

Both need your own copy of Axis & Allies (2004). No game files are included here or on GitHub, and the planned installer will include none. Legal notice

Latest

What has changed, and what is next.

  • OpenAllies5 November 2026 · Development 24

    140 of 266 checkpoints on a Berlin film

    A 2-against-2 Berlin film now matches 140 of its 266 checkpoints in order, about 53 %, up from 32 at the start of November.

    How close is it?
  • Axis & Allies: Expanded Unofficialv16 · Coming soon

    40 division HQs per side and 200 regiments

    v16 raises the limits: 40 division HQs per side (up from 20, 28 for the USA) and a 200 regiment ceiling.

    What's in v16
  • Updates

    How updates will work

    OpenAllies: pull the latest code from GitHub and build again. Axis & Allies: Expanded: the launcher checks your game files every time you press Play. Automatic updates from this site are planned.

    The launcher and updates

Screenshots

Both games running with the art from a legally owned copy of the 2004 game.

  • A damaged Soviet Corps HQ burning in two places, with smoke rising past its watchtower and red flag, in OpenAllies.

    A damaged building burns: the original fire and smoke effects.

  • Several regiments with floating banners fight around a Soviet Corps HQ in OpenAllies, with shell bursts, fire on the roof and smoke drifting over the grass.

    Regiments clash around a headquarters.

  • A mortar regiment walks past red-roofed houses towards a town square with a fountain in OpenAllies.

    A town at close zoom.

  • A US Corps HQ with its watchtower among the red-roofed houses and pines of an Italian town in OpenAllies.

    A US headquarters in an Italian town.

  • Snow-dusted brick buildings, wooden sheds and pine trees at the edge of Stalingrad, in OpenAllies.

    Winter: the Stalingrad map.

  • The original main menu backdrop playing in OpenAllies: Sherman tanks and ranks of soldiers on parade before the Washington Monument.

    The original main menu video, played by OpenAllies.

Axis & Allies: Expanded Unofficial

See all Axis & Allies: Expanded screenshots
  • A US Corps HQ, an Infantry Division HQ with its banner, a supply truck, anti-aircraft guns and a pillbox among pine trees and rocky hills, in Axis & Allies: Expanded.

    A US base at 2560x1440.

  • A Soviet infantry regiment crosses a snowy field past a wooden farmhouse and snow-covered pines in Axis & Allies: Expanded.

    Winter terrain.

  • A US Corps HQ with its watchtower and flag among autumn trees in Axis & Allies: Expanded.

    A US headquarters at close zoom.

  • A US infantry regiment entrenched beside its division HQ in Axis & Allies: Expanded, with the original HUD, minimap and unit panel.

    The original HUD, fullscreen at 150 % Windows scaling.

  • A British corps HQ surrounded by its division HQ trucks, each under a division badge; the HUD shows 41 of 100 buildings and 0 of 200 regiments.

    Up to 40 division HQs per side, and a 200 regiment ceiling (HUD: 0/200).

  • Soviet infantry, an anti-tank gun crew and a tank fight through black smoke beside a burning wreck in Axis & Allies: Expanded.

    Smoke, wrecks and regiment banners in a fight.

Which one is for me?

OpenAllies and Axis & Allies: Expanded (unofficial), compared
OpenAlliesAxis & Allies: Expanded Unofficial
What it isA remake in Rust with the Bevy engineThe original 2004 game, restored and expanded
EngineNew, written from the original's codeThe original engine
StatusPlayable test build, work in progressv16, coming soon
Get itBuild from source on GitHubDownload here when released
PlatformsWindows x64 today; ARM64, macOS and Linux plannedWindows 10 or 11, 64-bit
Online playLAN, Join Direct, Epic Online ServicesLAN, Join Direct (port 8850), Epic Online Services
Plays with the otherNoNo
NeedsYour own copy of Axis & Allies (2004)Your own copy of Axis & Allies (2004)

OpenAllies

For you if you want to follow a faithful remake, or help build it.

Axis & Allies: Expanded Unofficial

For you if you want to play the whole game as it was, with more room, once it is released.

Questions

Each game's page has more answers.

Do I need the original game?

Yes. You must own a legally obtained copy of Axis & Allies (2004). Both projects use its art, sound, maps and data from the copy installed on your PC. This site and the GitHub repository include no original game files, and the planned installer will include none.

Is it free?

Yes. Both are non-commercial fan projects. OpenAllies is open source under the Mozilla Public License 2.0. You only need your own copy of the 2004 game.

Is this official?

No. OpenAllies and Axis & Allies: Expanded are independent fan projects. They are not affiliated with, endorsed by, sponsored by or approved by Atari, TimeGate Studios, Hasbro, Wizards of the Coast, Avalon Hill or any other company. Legal notice

What is the difference between OpenAllies and Axis & Allies: Expanded?

OpenAllies is a new program: a remake in Rust that follows the original game's code system by system. It is still a work in progress. Axis & Allies: Expanded runs the original 2004 program itself, with its limits raised and fixes for today's Windows.

When can I download Axis & Allies: Expanded?

Not yet. There is no date. When it is ready, the download will be on the Axis & Allies: Expanded page.

Can I download OpenAllies?

Not as a ready-made game yet. You can build it from the source code on GitHub. A setup tool that prepares the game data from your installation is still to come. How to build it.